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All Things Albion
禁忌刺殺

禁忌刺殺Active

DEEPCUTS

攻擊目標敵人,中斷目標施放技能。
造成262點物理傷害
使目標受到的治療無效,持續1.5s

Stats

Energy cost22
Cooldown15 s
Cast timeInstant
Range2 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級鉤爪禪師級雙匕首禪師級匕首禪師級血刃禪師級惡魔之牙禪師級賜死者禪師級憤怒拳刃禪師級雙子殺手

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -84.33 ×3.110 262
{1} cannotreceivehealing[0].time 1.5 1.5s

Ability definition

{
 "@uniquename": "DEEPCUTS",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "7",
 "@castrange": "2",
 "@uitype": "debuff",
 "@category": "debuff",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_HEALING_RECEIVED_NEGATED",
 "@descriptionlocatag": "@SPELLS_DEEPCUTS_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$directattributechange[0].change$"
    },
    {
     "@tag": "$cannotreceivehealing[0].time$"
    }
   ]
  }
 },
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-84.33",
  "@effecttype": "physical",
  "@interruptscasting": "true"
 },
 "cannotreceivehealing": {
  "@target": "enemy",
  "@time": "1.5"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities