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All Things Albion
禁忌之刺

禁忌之刺Active

DEEPCUTS

攻击目标敌人,中断目标的技能施法。
造成319物理伤害
使目标受到的治疗效果无效,持续1.5s

Stats

Energy cost26
Cooldown15 s
Cast timeInstant
Range2 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级钩爪禅师级双匕首禅师级匕首禅师级血刃禅师级恶魔之牙禅师级冥使匕首禅师级遏怒拳刃禅师级双子杀手

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -84.33 ×3.784 319
{1} cannotreceivehealing[0].time 1.5 1.5s

Ability definition

{
 "@uniquename": "DEEPCUTS",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "7",
 "@castrange": "2",
 "@uitype": "debuff",
 "@category": "debuff",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_HEALING_RECEIVED_NEGATED",
 "@descriptionlocatag": "@SPELLS_DEEPCUTS_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$directattributechange[0].change$"
    },
    {
     "@tag": "$cannotreceivehealing[0].time$"
    }
   ]
  }
 },
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-84.33",
  "@effecttype": "physical",
  "@interruptscasting": "true"
 },
 "cannotreceivehealing": {
  "@target": "enemy",
  "@time": "1.5"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities