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All Things Albion
جالب السموم

جالب السمومActive

CURSE_SKELETON_BARF_FDHR

قم باستحضار جالب السموم، للإطاحة جميع الأعداء بمقدار 6m (متجاهلة مقاومة التحكم في الحشود)، وتنشر الضباب الملعون في الاتجاه المستهدف.
تلحق 500 من الضرر السحري.
تبطل العلاج المُتلقى للهدف لمدة 2s.

الأهداف لا يمكن أن يتم إبطال العلاج المُتلقي بواسطة جالب السموم لمدة 6s.

Stats

Energy cost56
Cooldown30 s
Cast timeInstant
Range3–3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

عصا النداء السحري للحكيم

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CURSE_SKELETON_BARF_KNOCKBACK2.knockback[0].distance 6 6m
{1} $CURSE_SKELETON_BARF_DAMAGE_FDHR.directattributechange[0].change -161 ×3.107 500
{2} $CURSE_SKELETON_BARF_EFFECT_FDHR.cannotreceivehealing[0].time 2 2s
{3} $CURSE_SKELETON_BARF_ANTIHEALIMMUNITY_FDHR.dummy[0].time 6 6s

Ability definition

{
 "@uniquename": "CURSE_SKELETON_BARF_FDHR",
 "@hidespelleffecticon": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@interruptiblebyspell": "false",
 "@standtime": "0.6",
 "@castrange": "3",
 "@castrangemin": "3",
 "@hitdelay": "0",
 "@recastdelay": "30",
 "@energyusage": "18",
 "@category": "damage",
 "@uitype": "damage",
 "@adjustgroundtargettorange": "true",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "false",
  "area": {
   "shape": {
    "node": {
     "@angle": "-30",
     "@distance": "-3",
     "arc": {
      "@angle": "40",
      "@innerradius": "3",
      "@outerradius": "16"
     }
    }
   },
   "fill": {
    "node": {
     "@angle": "-30-40",
     "@distance": "-3",
     "arc": {
      "@angle": "40",
      "@innerradius": "3",
      "@outerradius": "16"
     }
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CURSE_SKELETON_BARF_KNOCKBACK2.knockback[0].distance$"
    },
    {
     "@tag": "$$CURSE_SKELETON_BARF_DAMAGE_FDHR.directattributechange[0].change$"
    },
    {
     "@tag": "$$CURSE_SKELETON_BARF_EFFECT_FDHR.cannotreceivehealing[0].time$"
    },
    {
     "@tag": "$$CURSE_SKELETON_BARF_ANTIHEALIMMUNITY_FDHR.dummy[0].time$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$$CURSE_SKELETON_BARF_FDHR.energyusage$"
    },
    {
     "@tag": "$$CURSE_SKELETON_BARF_FDHR.castingtime$"
    },
    {
     "@tag": "$$CURSE_SKELETON_BARF_FDHR.nop[1].effectarearadius$"
    },
    {
     "@tag": "$$CURSE_SKELETON_BARF_FDHR.recastdelay$"
    }
   ]
  }
 },
 "nop": [
  {
   "@target": "self",
   "@effectarearadius": "3",
   "@showarearadius": "true"
  },
  {
   "@target": "self",
   "@effectarearadius": "18"
  }
 ],
 "spelleffectarea": [
  {
   "@target": "enemy",
   "@effect": "CURSE_SKELETON_BARF_KNOCKBACK2",
   "@time": "0.6",
   "@position": "atcaster",
   "@visible": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@removeonleave": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "3",
      "rectangle": {
       "@height": "0:0;0.19:0;0.2:6",
       "@width": "0:0;0.19:0;0.2:6"
      }
     }
    }
   }
  },
  {
   "@target": "enemy",
   "@effect": "CURSE_SKELETON_BARF_EFFECT_FDHR",
   "@time": "3",
   "@position": "atcaster",
   "@visible": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@removeonleave": "false",
   "@skillshotindicatormin": "18",
   "@skillshotindicatormax": "18",
   "area": {
    "shape": {
     "node": [
      {
       "@distance": "1.5",
       "circle": {
        "@radius": "0"
       }
      },
      {
       "@distance": "1.5",
       "node": {
        "@angle": "A 0:-35;0.65:-35; 2:35",
        "arc": {
         "@angle": "A 0:0;0.59:0;0.6:40;2.1:40;2.11:0",
         "@innerradius": "3",
         "@outerradius": "16"
        }
       }
      }
     ]
    }
   }
  }
 ]
}

Abilities