التمزيقActive
RENDINGSWING
لتمزيق كل الأعداء في محيط 7m حولك بإلحاق 319 من الضرر البدني.
تقلل مقاومة السيطرة على الحشود بمقدار -20% لمدة 4s.
إذا كان لدى أي عدو مصاب شحنات نزيف مميت، فسيتلقى كل الأعداء المصابين العدد نفسه من شحنات العدو الذي لديه أكبر عدد من الشحنات.
كل شحنة نزيف مميت تُلحق 64 من الضرر البدني خلال 6s (تتكدس لما يصل إلى 3 من المرات).
إذا تم بلوغ الحد الأقصى من التكدسات، فسيقل العلاج المُتلقى للأعداء المتأثرين بمقدار -12% لمدة 5s.
Stats
| Energy cost | 46 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 7 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 7 | — | 7m |
| {1} | $RENDINGSWING_CONDITION2.directattributechange[0].change | -125 | ×2.552 | 319 |
| {2} | $RENDINGSWING_DEBUFF.buffovertime[0].value | -0.2 | — | -20% |
| {3} | $RENDINGSWING_DEBUFF.buffovertime[0].time | 4 | — | 4s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×2.552 | 64 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSWING",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "18",
"@castrange": "7",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_RENDINGSWING_V2_DESC",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "RENDINGSWING_DEBUFF",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION2",
"@target": "self"
}
]
}