ZerreißenActive
RENDINGSWING
Kämpfe dich durch alle Gegner in 7m Radius um dich herum, dies verursacht 453 physischen Schaden.
Reduziert CC-Resistenz für 4s um -20%.
Wenn ein getroffener Gegner aktive Aufladungen Zerfleischendes Bluten hat, erhalten alle getroffenen Gegner die gleiche Anzahl an Aufladungen wie der Gegner mit den meisten Aufladungen.
Jede Aufladung Zerfleischendes Bluten verursacht über 6s 91 physischen Schaden (bis zu 3 Stapel).
Wird die maximale Anzahl der Stapel erreicht, wird die empfangene Heilung des Gegners für 5s um -12% reduziert.
Stats
| Energy cost | 65 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 7 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 7 | — | 7m |
| {1} | $RENDINGSWING_CONDITION2.directattributechange[0].change | -125 | ×3.626 | 453 |
| {2} | $RENDINGSWING_DEBUFF.buffovertime[0].value | -0.2 | — | -20% |
| {3} | $RENDINGSWING_DEBUFF.buffovertime[0].time | 4 | — | 4s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.626 | 91 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSWING",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "18",
"@castrange": "7",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_RENDINGSWING_V2_DESC",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "RENDINGSWING_DEBUFF",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION2",
"@target": "self"
}
]
}