موجة صدمةActive
SHOCKWAVE_PUNCH
يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 2.5s.
أولًا، الموجة الصاعقة:
تطلق موجة صاعقة في الاتجاه المستهدف لاختراق كل الأعداء.
يتم إلحاق 424 من الضرر السحري بكل الأعداء المصابين.
ضرب عدو واحد على الأقل يفعّل قدرة المجموعة التالية.
ثانيًا، الاندفاع المفاجئ:
للاندفاع إلى أول عدو أصابته الموجة الصاعقة.
Stats
| Energy cost | 15 |
|---|---|
| Cooldown | 3.5 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
قفازا الشجاع للحكيمواقيات أذرع المعركة للحكيمالقفازات الطويلة المسننة للحكيمقفاز هجوم الدببة للحكيمأيدي نار الجحيم للحكيمقفاز الغراب المسنن للحكيمقبضات أفالون للحكيمأساور القوة النابضة للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOCKWAVE_AREA_MARK.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $SHOCKWAVE_AREA_HIT.directattributechange[0].change | -117 | ×3.626 | 424 |
| {2} | $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow | 4 | — | 4s |
Ability definition
{
"@uniquename": "SHOCKWAVE_PUNCH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "3.5",
"@energyusage": "4",
"@castrange": "13",
"@uitype": "damage",
"@category": "instant",
"@unlockedtoequip": "false",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_SHOCKWAVE_PUNCH_TEST_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$SHOCKWAVE_PUNCH.energyusage$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.energyusage$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH.castingtime$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.castingtime$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH.castrange$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.castrange$"
},
{
"@tag": "$$SHOCKWAVE_AREA_MARK.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.recastdelay$"
}
]
}
},
"nop": [
{
"@target": "enemy",
"@skillshotindicatormin": "14",
"@skillshotindicatormax": "14"
},
{
"@target": "self"
}
],
"spelleffectarea": [
{
"@target": "enemy",
"@time": "0.41",
"@effect": "SHOCKWAVE_AREA_HIT",
"@visible": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.3:12.5",
"circle": {
"@radius": "1.75"
}
}
}
}
},
{
"@target": "enemy",
"@time": "0.41",
"@effect": "SHOCKWAVE_AREA_MARK",
"@visible": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.3:12.5",
"circle": {
"@radius": "1.75"
}
}
}
}
}
]
}