Onda de ChoqueActive
SHOCKWAVE_PUNCH
Combina hasta dos habilidades. El combo se reinicia después de 2.5s.
1 Onda de choque:
Dispara una onda de choque en la dirección señalada que perfora a todos los enemigos.
Inflige 424 de daño mágico a todos los enemigos golpeados.
Golpear al menos a un enemigo habilita la siguiente habilidad del combo.
2 Deprisa:
Corre hacia el primer enemigo golpeado por la Onda de choque.
Stats
| Energy cost | 15 |
|---|---|
| Cooldown | 3.5 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Guantes de peleador del ancianoBrazales de batalla del ancianoGuanteletes de púas del ancianoZarpas osunas del ancianoManos infernales del ancianoCestus córvidos del ancianoPuños de Avalon del ancianoBrazales de Fuerza Pulsante del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOCKWAVE_AREA_MARK.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $SHOCKWAVE_AREA_HIT.directattributechange[0].change | -117 | ×3.626 | 424 |
| {2} | $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow | 4 | — | 4s |
Ability definition
{
"@uniquename": "SHOCKWAVE_PUNCH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "3.5",
"@energyusage": "4",
"@castrange": "13",
"@uitype": "damage",
"@category": "instant",
"@unlockedtoequip": "false",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_SHOCKWAVE_PUNCH_TEST_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$SHOCKWAVE_PUNCH.energyusage$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.energyusage$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH.castingtime$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.castingtime$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH.castrange$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.castrange$"
},
{
"@tag": "$$SHOCKWAVE_AREA_MARK.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.recastdelay$"
}
]
}
},
"nop": [
{
"@target": "enemy",
"@skillshotindicatormin": "14",
"@skillshotindicatormax": "14"
},
{
"@target": "self"
}
],
"spelleffectarea": [
{
"@target": "enemy",
"@time": "0.41",
"@effect": "SHOCKWAVE_AREA_HIT",
"@visible": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.3:12.5",
"circle": {
"@radius": "1.75"
}
}
}
}
},
{
"@target": "enemy",
"@time": "0.41",
"@effect": "SHOCKWAVE_AREA_MARK",
"@visible": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.3:12.5",
"circle": {
"@radius": "1.75"
}
}
}
}
}
]
}