This site is in early development. Sections are still being written and figures may change.

All Things Albion
نصال الدوران

نصال الدورانActive

SPINATTACK

القفز تجاه الموقع المستهدف يمنحك حصانة ضد كل تأثيرات السيطرة على الحشود حتى الاصطدام.
تلحق 580 من الضرر البدني في نطاق 5m من الأمتار عند الاصطدام.

إن ضرب عدو واحد على الأقل سيزيد سرعة الهجوم التلقائي لديك بمقدار 30% وضرر الهجوم التلقائي البدني بمقدار 65% لمدة 4s.

Stats

Energy cost62
Cooldown15 s
Cast timeInstant
Range3–13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

سيوف الحكيم المزدوجة

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SPINATTACK_EFFECT.directattributechange[0].change -160 ×3.626 580
{1} nop[0].effectarearadius 5 5m
{2} $SPINATTACK_BUFF.buffovertime[0].value 0.3 30%
{3} $SPINATTACK_BUFF.buffovertime[1].value 0.65 65%
{4} $SPINATTACK_BUFF.buffovertime[0].time 4 4s

Ability definition

{
 "@uniquename": "SPINATTACK",
 "@keepmovingaftercast": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@standtime": "0",
 "@hitdelay": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "15",
 "@energyusage": "17",
 "@castrange": "13",
 "@castrangemin": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_SPINATTACK_V3_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$SPINATTACK_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$nop[0].effectarearadius$"
    },
    {
     "@tag": "$$SPINATTACK_BUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$SPINATTACK_BUFF.buffovertime[1].value$"
    },
    {
     "@tag": "$$SPINATTACK_BUFF.buffovertime[0].time$"
    }
   ]
  }
 },
 "nop": {
  "@target": "ground",
  "@showarearadius": "true",
  "@effectarearadius": "5"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "forcedmovement",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "1"
  }
 ],
 "dash": {
  "@movespeed": "20",
  "@animID": "spinattack",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@endeffect": "SPINATTACK_AREA",
  "@endpositionoffset": "-3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities