This site is in early development. Sections are still being written and figures may change.

All Things Albion
Spinning Blades

Spinning BladesActive

SPINATTACK

Leap towards the targeted position, becoming immune to all Crowd Control effects until impact.
Deals 580 physical damage in a 5m radius on impact.

Hitting at least one enemy will increase your Auto-Attack Speed by 30% and physical Auto-Attack Damage by 65% for 4s.

Stats

Energy cost62
Cooldown15 s
Cast timeInstant
Range3–13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Dual Swords

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SPINATTACK_EFFECT.directattributechange[0].change -160 ×3.626 580
{1} nop[0].effectarearadius 5 5m
{2} $SPINATTACK_BUFF.buffovertime[0].value 0.3 30%
{3} $SPINATTACK_BUFF.buffovertime[1].value 0.65 65%
{4} $SPINATTACK_BUFF.buffovertime[0].time 4 4s

Ability definition

{
 "@uniquename": "SPINATTACK",
 "@keepmovingaftercast": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@standtime": "0",
 "@hitdelay": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "15",
 "@energyusage": "17",
 "@castrange": "13",
 "@castrangemin": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_SPINATTACK_V3_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$SPINATTACK_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$nop[0].effectarearadius$"
    },
    {
     "@tag": "$$SPINATTACK_BUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$SPINATTACK_BUFF.buffovertime[1].value$"
    },
    {
     "@tag": "$$SPINATTACK_BUFF.buffovertime[0].time$"
    }
   ]
  }
 },
 "nop": {
  "@target": "ground",
  "@showarearadius": "true",
  "@effectarearadius": "5"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "forcedmovement",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "1"
  }
 ],
 "dash": {
  "@movespeed": "20",
  "@animID": "spinattack",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@endeffect": "SPINATTACK_AREA",
  "@endpositionoffset": "-3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities