Zeit anhaltenActive
TIME_FREEZE
Hält die Zeit an, für alle Gegner in 5m Radius für 2.5s (ignoriert CC-Resistenzen).
In der Zeit gefangene Ziele sind betäubt.
In der Zeit gefangene Spieler sind außerdem immun gegen Schaden und alle Fertigkeiten.
Gegnerische Mobs, die in der Zeit eingefroren sind, sind auch immun gegen alle Fertigkeiten (außer dem Schaden).
Ziele können für 11.5s nicht erneut in der Zeit angehalten werden.
Stats
| Energy cost | 85 |
|---|---|
| Cooldown | 72 s |
| Cast time | Instant |
| Range | 14 m |
| Target | Ground |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $TIME_FREEZE_EFFECT.stun[0].time | 2.5 | — | 2.5s |
| {2} | $TIME_FREEZE_IMMUNITY.dummy[0].time | 11.5 | — | 11.5s |
Ability definition
{
"@uniquename": "TIME_FREEZE",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0",
"@castrange": "14",
"@recastdelay": "72",
"@itempowerrecastdelaymodifier": "-2.5",
"@energyusage": "27",
"@hitdelay": "0.5",
"@standtime": "0",
"@disruptionfactor": "1",
"@uitype": "buff",
"@category": "instant",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@visible": "true",
"@target": "enemy",
"@position": "attarget",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"circle": {
"@radius": "0-5"
}
}
}
},
"applyspell": [
{
"@spell": "TIME_FREEZE_EFFECT",
"@effectarearadius": "5",
"@target": "enemyplayers",
"@showarearadius": "true"
},
{
"@spell": "TIME_FREEZE_EFFECT_MOBS",
"@effectarearadius": "5",
"@target": "allmobs",
"@showarearadius": "true"
}
],
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$applyspell[0].effectarearadius$"
},
{
"@tag": "$$TIME_FREEZE_EFFECT.stun[0].time$"
},
{
"@tag": "$$TIME_FREEZE_IMMUNITY.dummy[0].time$"
}
]
}
}
}