时间冻结Active
TIME_FREEZE
使半径5m范围内的所有敌人的时间冻结,持续2.5s(无视群体控制抗性)。
被冻结在时间中的目标视为被击晕。
被冻结在时间中的敌对玩家也将免疫伤害和所有技能。
被冻结在时间中的敌对野怪也将免疫所有技能(技能伤害除外)。
目标在11.5s内无法被再次冻结。
Stats
| Energy cost | 85 |
|---|---|
| Cooldown | 72 s |
| Cast time | Instant |
| Range | 14 m |
| Target | Ground |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $TIME_FREEZE_EFFECT.stun[0].time | 2.5 | — | 2.5s |
| {2} | $TIME_FREEZE_IMMUNITY.dummy[0].time | 11.5 | — | 11.5s |
Ability definition
{
"@uniquename": "TIME_FREEZE",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0",
"@castrange": "14",
"@recastdelay": "72",
"@itempowerrecastdelaymodifier": "-2.5",
"@energyusage": "27",
"@hitdelay": "0.5",
"@standtime": "0",
"@disruptionfactor": "1",
"@uitype": "buff",
"@category": "instant",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@visible": "true",
"@target": "enemy",
"@position": "attarget",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"circle": {
"@radius": "0-5"
}
}
}
},
"applyspell": [
{
"@spell": "TIME_FREEZE_EFFECT",
"@effectarearadius": "5",
"@target": "enemyplayers",
"@showarearadius": "true"
},
{
"@spell": "TIME_FREEZE_EFFECT_MOBS",
"@effectarearadius": "5",
"@target": "allmobs",
"@showarearadius": "true"
}
],
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$applyspell[0].effectarearadius$"
},
{
"@tag": "$$TIME_FREEZE_EFFECT.stun[0].time$"
},
{
"@tag": "$$TIME_FREEZE_IMMUNITY.dummy[0].time$"
}
]
}
}
}