Adept's Caitiff ShieldT4
T4_OFF_SHIELD_HELL
Equipment Item
Stats
| Tier | T4 |
|---|---|
| Item Power | 750 |
| Weight | 1.7 kg |
| Durability | 16200 |
| CC Duration vs. Players | +4.9% |
| CC Duration vs. Mobs | +4.9% |
| Defense vs. Players | +2.8% |
| Defense vs. Mobs | +2.8% |
| Threat Generation Bonus | +12.2% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
CC Duration vs. Players@bonusccdurationvsplayers | 0.0161 | 0.0161 × 1.16^7.5 | +4.9% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.0161 | 0.0161 × 1.16^7.5 | +4.9% |
Defense vs. Players@bonusdefensevsplayers | 0.0096 | x = 0.0096 × 1.16^7.5, shown as x ÷ (1 + x) | +2.8% |
Defense vs. Mobs@bonusdefensevsmobs | 0.0096 | x = 0.0096 × 1.16^7.5, shown as x ÷ (1 + x) | +2.8% |
Threat Generation Bonus@threatbonus | 0.04 | 0.04 × 1.16^7.5 | +12.2% |
Crafting
Crafted at: Adept Warrior's Forge T4+
Variant 1
-
Pine Planks × 4 -
Steel Bar × 4 -
Adept's Infernal Shield Core × 1
- Silver:
- 0
- Time:
- 0.333s
- Crafting Focus:
- 429
Variant 2
-
Pine Planks × 4 -
Steel Bar × 4 -
Adept's Crystallized Dread × 1
- Silver:
- 0
- Time:
- 0.333s
- Crafting Focus:
- 429
Stats
| Tier | T4 |
|---|---|
| Item Power | 850 |
| Weight | 1.7 kg |
| Durability | 24300 |
| CC Duration vs. Players | +5.7% |
| CC Duration vs. Mobs | +5.7% |
| Defense vs. Players | +3.3% |
| Defense vs. Mobs | +3.3% |
| Threat Generation Bonus | +14.1% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
CC Duration vs. Players@bonusccdurationvsplayers | 0.0161 | 0.0161 × 1.16^8.5 | +5.7% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.0161 | 0.0161 × 1.16^8.5 | +5.7% |
Defense vs. Players@bonusdefensevsplayers | 0.0096 | x = 0.0096 × 1.16^8.5, shown as x ÷ (1 + x) | +3.3% |
Defense vs. Mobs@bonusdefensevsmobs | 0.0096 | x = 0.0096 × 1.16^8.5, shown as x ÷ (1 + x) | +3.3% |
Threat Generation Bonus@threatbonus | 0.04 | 0.04 × 1.16^8.5 | +14.1% |
Upgrade materials
-
Adept's Rune × 96
Stats
| Tier | T4 |
|---|---|
| Item Power | 950 |
| Weight | 1.7 kg |
| Durability | 36450 |
| CC Duration vs. Players | +6.6% |
| CC Duration vs. Mobs | +6.6% |
| Defense vs. Players | +3.8% |
| Defense vs. Mobs | +3.8% |
| Threat Generation Bonus | +16.4% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
CC Duration vs. Players@bonusccdurationvsplayers | 0.0161 | 0.0161 × 1.16^9.5 | +6.6% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.0161 | 0.0161 × 1.16^9.5 | +6.6% |
Defense vs. Players@bonusdefensevsplayers | 0.0096 | x = 0.0096 × 1.16^9.5, shown as x ÷ (1 + x) | +3.8% |
Defense vs. Mobs@bonusdefensevsmobs | 0.0096 | x = 0.0096 × 1.16^9.5, shown as x ÷ (1 + x) | +3.8% |
Threat Generation Bonus@threatbonus | 0.04 | 0.04 × 1.16^9.5 | +16.4% |
Upgrade materials
-
Adept's Soul × 96
Stats
| Tier | T4 |
|---|---|
| Item Power | 1050 |
| Weight | 1.7 kg |
| Durability | 54675 |
| CC Duration vs. Players | +7.6% |
| CC Duration vs. Mobs | +7.6% |
| Defense vs. Players | +4.4% |
| Defense vs. Mobs | +4.4% |
| Threat Generation Bonus | +19% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
CC Duration vs. Players@bonusccdurationvsplayers | 0.0161 | 0.0161 × 1.16^10.5 | +7.6% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.0161 | 0.0161 × 1.16^10.5 | +7.6% |
Defense vs. Players@bonusdefensevsplayers | 0.0096 | x = 0.0096 × 1.16^10.5, shown as x ÷ (1 + x) | +4.4% |
Defense vs. Mobs@bonusdefensevsmobs | 0.0096 | x = 0.0096 × 1.16^10.5, shown as x ÷ (1 + x) | +4.4% |
Threat Generation Bonus@threatbonus | 0.04 | 0.04 × 1.16^10.5 | +19% |
Upgrade materials
-
Adept's Relic × 96
Stats
| Tier | T4 |
|---|---|
| Item Power | 1150 |
| Weight | 1.7 kg |
| Durability | 82013 |
| CC Duration vs. Players | +8.9% |
| CC Duration vs. Mobs | +8.9% |
| Defense vs. Players | +5% |
| Defense vs. Mobs | +5% |
| Threat Generation Bonus | +22% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
CC Duration vs. Players@bonusccdurationvsplayers | 0.0161 | 0.0161 × 1.16^11.5 | +8.9% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.0161 | 0.0161 × 1.16^11.5 | +8.9% |
Defense vs. Players@bonusdefensevsplayers | 0.0096 | x = 0.0096 × 1.16^11.5, shown as x ÷ (1 + x) | +5% |
Defense vs. Mobs@bonusdefensevsmobs | 0.0096 | x = 0.0096 × 1.16^11.5, shown as x ÷ (1 + x) | +5% |
Threat Generation Bonus@threatbonus | 0.04 | 0.04 × 1.16^11.5 | +22% |
Dropped by
Figures as stated in the game files, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature page applies them.
| | 6.7% |
|---|---|
| | 6.7% |
| | 6.7% |
| | 5.4% |
| | 5.4% |
| | 5.4% |
| | 5.4% |
| | 3.4% |
| | 3.4% |
| | 3.4% |
| | 3.4% |
| | 2.5% |
| | 2.5% |
| | 2.1% |
| | 1.7% |
+7130 more
From the game files
Attributes stated in the game files that no tooltip shows.
@shopcategory- offhands
@shopsubcategory1- shieldtype
@shopsubcategory2- shieldtype_hell
@craftingcategory- offhand
@slottype- offhand
@itempowerprogressiontype- skullshield
@combatspecachievement- COMBAT_SHIELDS_HELL
@maxqualitylevel- 5
@showinmarketplace- true
@canbeovercharged- true
@unlockedtocraft- false
@unlockedtoequip- false