UNIQUE_WEAPONMASTER_ARMOR_PROTOTYPET1
UNIQUE_WEAPONMASTER_ARMOR_PROTOTYPE
Stats
| Tier | T1 |
|---|---|
| Item Power | 964 |
| Weight | 7.6 kg |
| Durability | 12150 |
| Armor | +223 |
| Magical Resistance | +182 |
| Max Health | +452 |
| Max Energy | +40 |
| Crowd Control Resistance | +70 |
| Physical Attack Bonus | +10% |
| Magic Attack Bonus | +10% |
| Physical Ability Bonus | +10% |
| Magical Ability Bonus | +10% |
| Health Regeneration | +4.5/s |
| Energy Regeneration | +0.5/s |
| Energy Regeneration Bonus | +4% |
| Healing Cast Bonus | +10% |
| CC Duration vs. Players | +10% |
| CC Duration vs. Mobs | +10% |
| Threat Generation Bonus | +40% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Armor@physicalarmor | 143 | (143 + 100) × 1.03^9.64 − 100 | +223 |
Magical Resistance@magicresistance | 112 | (112 + 100) × 1.03^9.64 − 100 | +182 |
Max Health@hitpointsmax | 0 | (0 + 600) × 1.06^9.64 − 600 | +452 |
Max Energy@energymax | 0 | (0 + 30) × 1.0918^9.64 − 30 | +40 |
Crowd Control Resistance@crowdcontrolresistance | 0 | (0 + 100) × 1.0564^9.64 − 100 | +70 |
Physical Attack Bonus@physicalattackdamagebonus | 0.1 | 0.1 | +10% |
Magic Attack Bonus@magicattackdamagebonus | 0.1 | 0.1 | +10% |
Physical Ability Bonus@physicalspelldamagebonus | 0.1 | 0.1 | +10% |
Magical Ability Bonus@magicspelldamagebonus | 0.1 | 0.1 | +10% |
| Health Regeneration | 0 | ((0 + 600) × 1.06^9.64 − 600) × 0.01 | +4.5/s |
| Energy Regeneration | 0 | ((0 + 30) × 1.0918^9.64 − 30) × 0.0125 | +0.5/s |
Energy Regeneration Bonus@energyregenerationbonus | 0.04 | 0.04 | +4% |
Healing Cast Bonus@healbonus | 0.1 | 0.1 | +10% |
CC Duration vs. Players@bonusccdurationvsplayers | 0.1 | 0.1 | +10% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.1 | 0.1 | +10% |
Threat Generation Bonus@threatbonus | 0.4 | 0.4 | +40% |
From the game files
Attributes stated in the game files that no tooltip shows.
@shopcategory- armors
@shopsubcategory1- other
@slottype- armor
@itempowerprogressiontype- armor
@maxqualitylevel- 5
@unlockedtocraft- true
@unlockedtoequip- true