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All Things Albion
Chain Missile

Chain MissileActive

ARCANE_CHAIN_MISSILE

Shoot a Chain Missile in the targeted direction, dealing 350 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 106 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.

Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 159 magical damage (Chain Missile damage does not count as direct damage).

Stats

Energy cost13
Cooldown3 s
Cast time0.2 s
Range17 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Arcane StaffElder's Great Arcane StaffElder's Enigmatic StaffElder's Witchwork StaffElder's Occult StaffElder's Malevolent LocusElder's EvensongElder's Astral Staff

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $ARCANE_CHAIN_MISSILE_MARK.attributechangeovertime[0].change -132 ×2.651 350
{1} $ARCANE_CHAIN_MISSILE_EFFECT.chainspell[0].maxdistance 7 7m
{2} $ARCANE_CHAIN_MISSILE_MARK.attributechangeovertime[1].change -40 ×2.651 106
{3} $ARCANE_CHAIN_MISSILE_EFFECT.chainspell[0].maxcount 3 3
{4} $ARCANE_CHAIN_MISSILE_CONDITION.directattributechange[0].change -60 ×2.651 159

Ability definition

{
 "@uniquename": "ARCANE_CHAIN_MISSILE",
 "@target": "ground",
 "@castingtime": "0.2",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "5",
 "@castrange": "17",
 "@uitype": "damage",
 "@category": "instant",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@effect": "ARCANE_CHAIN_MISSILE_EFFECT",
  "@time": "0.6",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormin": "17",
  "@skillshotindicatormax": "17",
  "@maxeffectareatargets": "1",
  "@deletewhenmaxtargetshit": "true",
  "@visible": "false",
  "@removeonleave": "false",
  "area": {
   "shape": {
    "node": {
     "@distance": "A 0:1.25;0.5:15.25",
     "rectangle": {
      "@height": "3.5",
      "@width": "2"
     }
    }
   }
  }
 }
}

Abilities