Shield ChargeActive
CHARGE_SHIELD
Charge towards the target.
Applies a shield on you, absorbing up to 657 damage (before resistances) for 3s, upon arrival at the target.
If the target is an ally, the shield is also applied to the target.
Stats
| Cooldown | 18 s |
|---|---|
| Cast time | Instant |
| Range | 15 m |
| Target | other |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGE_SHIELD_SHIELD.damageshield[0].damageabsorbed | 250 | ×2.628 | 657 |
| {1} | $CHARGE_SHIELD_SHIELD.damageshield[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "CHARGE_SHIELD",
"@target": "other",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "0",
"@castrange": "15",
"@uitype": "movement",
"@category": "buff",
"@usableincombat": "true",
"@showrange": "true",
"@cancelautoattackaftercasting": "true",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": {
"@spell": "CHARGE_SHIELD_MARK",
"@target": "friendother"
},
"dash": {
"@movespeed": "35",
"@endeffect": "CHARGE_SHIELD_SHIELD",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}