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All Things Albion
Fatal Blade

Fatal BladeActive

COMBATSTAFF_SLASH

Throw a demonic version of your weapon at the targeted position, which lands and spins in a 5m radius for 3s.
Deals 812 physical damage over 3s.
Breaks any active damage shields on all enemies hit and prevents new damage shields from being applied.
Reduces all damage they deal by -40% (vs players) / -10% (vs mobs) every 1.25s (stacks up to 3 times).
The debuff lasts for 5s after leaving the radius.

Stats

Energy cost47
Cooldown26.8 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Black Monk Staff

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start 5 5m
{1} $COMBATSTAFF_SLASH.spelleffectarea[0].time 3 3s
{2} $COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange -240 ×3.384 812
{3} $COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value -0.4 -40%
{4} $COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value -0.1 -10%
{5} $COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval 1.25 1.25s
{6} $COMBATSTAFF_SLASH_EFFECT.maxcharges 3 3
{7} $COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "COMBATSTAFF_SLASH",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castrange": "15",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.32",
 "@standtime": "0.4",
 "@disruptionfactor": "0.0",
 "@recastdelay": "26.8",
 "@itempowerrecastdelaymodifier": "-0.4",
 "@energyusage": "14",
 "@uitype": "debuff",
 "@hidespelleffecticon": "true",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@interruptiblebyspell": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.maxcharges$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "35",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.1"
 },
 "spelleffectarea": {
  "@time": "3",
  "@effect": "COMBATSTAFF_SLASH_PULSE",
  "@target": "enemy",
  "@position": "attarget",
  "@removeonleave": "true",
  "@visible": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "5"
    }
   }
  }
 }
}

Abilities