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All Things Albion
Lame fatale

Lame fataleActive

COMBATSTAFF_SLASH

Lancez une version démoniaque de votre arme à la position ciblée qui tournoie dans un rayon de 5m pendant 3s.
Inflige 812 dégâts physiques pendant 3s.
Brise tous les boucliers de dégâts actifs sur tous les ennemis touchés et empêche l'application de nouveaux boucliers de dégâts.
Réduit tous les dégâts qu'ils infligent de -40% (contre les joueurs) / -10% (contre les monstres) toutes les 1.25s (cumulable jusqu'à 3 fois).
Le malus dure 5s après avoir quitté le rayon.

Stats

Energy cost47
Cooldown26.8 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bâton de moine noir du sage

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start 5 5m
{1} $COMBATSTAFF_SLASH.spelleffectarea[0].time 3 3s
{2} $COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange -240 ×3.384 812
{3} $COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value -0.4 -40%
{4} $COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value -0.1 -10%
{5} $COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval 1.25 1.25s
{6} $COMBATSTAFF_SLASH_EFFECT.maxcharges 3 3
{7} $COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "COMBATSTAFF_SLASH",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castrange": "15",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.32",
 "@standtime": "0.4",
 "@disruptionfactor": "0.0",
 "@recastdelay": "26.8",
 "@itempowerrecastdelaymodifier": "-0.4",
 "@energyusage": "14",
 "@uitype": "debuff",
 "@hidespelleffecticon": "true",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@interruptiblebyspell": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.maxcharges$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "35",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.1"
 },
 "spelleffectarea": {
  "@time": "3",
  "@effect": "COMBATSTAFF_SLASH_PULSE",
  "@target": "enemy",
  "@position": "attarget",
  "@removeonleave": "true",
  "@visible": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "5"
    }
   }
  }
 }
}

Abilities