Fleet FootworkActive
CROSSSTEP_ROUNDHOUSE
Combine up to two abilities. The combo resets after 2s.
1st Roundhouse Kick:
Kick all enemies in a cone in the targeted direction, dealing 283 physical damage.
2nd Cross Step:
Dash towards the targeted position, increasing your damage resistances by 20% while dashing.
Increases your Auto-Attack Damage by 125% for 5s.
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Brawler GlovesElder's Battle BracersElder's Spiked GauntletsElder's Ursine MaulersElder's Hellfire HandsElder's Ravenstrike CestusElder's Fists of AvalonElder's Forcepulse Bracers
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow | 2 | — | 2s |
| {1} | $CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change | -78 | ×3.626 | 283 |
| {2} | $CROSSSTEP.buffovertime[0].value | 0.2 | — | 20% |
| {3} | $CROSSSTEP_BUFF.buffovertime[0].value | 1.25 | — | 125% |
| {4} | $CROSSSTEP_BUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "CROSSSTEP_ROUNDHOUSE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.1",
"@standtime": "0.35",
"@disruptionfactor": "0",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "5",
"@uitype": "damage",
"@category": "damage",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@showrange": "false",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@namelocatag": "@SPELLS_CROSSSTEP_MULTI",
"@descriptionlocatag": "@SPELLS_CROSSSTEP_MULTI_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CROSSSTEP.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].time$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.energyusage$"
},
{
"@tag": "$$CROSSSTEP.energyusage$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castingtime$"
},
{
"@tag": "$$CROSSSTEP.castingtime$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castrange$"
},
{
"@tag": "$$CROSSSTEP.castrange$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$CROSSSTEP.recastdelay$"
}
]
}
},
"applyspell": [
{
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
},
{
"@spell": "CROSSSTEP_ROUNDHOUSE_MULTI",
"@target": "self"
}
],
"spelleffectarea": {
"@time": "1",
"@target": "enemy",
"@effect": "CROSSSTEP_ROUNDHOUSE_EFFECT",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "5.5",
"area": {
"shape": {
"node": {
"@distance": "-0.5",
"arc": {
"@angle": "A 0:260;0.2:260;0.21:0",
"@innerradius": "0",
"@outerradius": "5.5"
}
}
}
}
}
}