Gerak Kaki ArmadaActive
CROSSSTEP_ROUNDHOUSE
Menggabungkan hingga dua kemampuan. Kombo reset setelah 2s.
Pertama Tendangan Memutar:
Menendang semua musuh dalam kerucut di arah target, memberikan 283 damage fisik.
Kedua Langkah Silang:
Melesat menuju posisi target, meningkatkan resistansi damage kamu sebesar 20% ketika dalam lesatan.
Meningkatkan Damage Auto-Serang kamu sebesar 125% selama 5s.
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Sarung Tangan Penengkar TetuaBracer Tempur TetuaGauntlet Berduri TetuaPetinju Ursine TetuaTangan Apineraka TetuaRavenstrike Cestus TetuaTinju Avalon TetuaBracer Denyut Kekuatan Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow | 2 | — | 2s |
| {1} | $CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change | -78 | ×3.626 | 283 |
| {2} | $CROSSSTEP.buffovertime[0].value | 0.2 | — | 20% |
| {3} | $CROSSSTEP_BUFF.buffovertime[0].value | 1.25 | — | 125% |
| {4} | $CROSSSTEP_BUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "CROSSSTEP_ROUNDHOUSE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.1",
"@standtime": "0.35",
"@disruptionfactor": "0",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "5",
"@uitype": "damage",
"@category": "damage",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@showrange": "false",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@namelocatag": "@SPELLS_CROSSSTEP_MULTI",
"@descriptionlocatag": "@SPELLS_CROSSSTEP_MULTI_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CROSSSTEP.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].time$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.energyusage$"
},
{
"@tag": "$$CROSSSTEP.energyusage$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castingtime$"
},
{
"@tag": "$$CROSSSTEP.castingtime$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castrange$"
},
{
"@tag": "$$CROSSSTEP.castrange$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$CROSSSTEP.recastdelay$"
}
]
}
},
"applyspell": [
{
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
},
{
"@spell": "CROSSSTEP_ROUNDHOUSE_MULTI",
"@target": "self"
}
],
"spelleffectarea": {
"@time": "1",
"@target": "enemy",
"@effect": "CROSSSTEP_ROUNDHOUSE_EFFECT",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "5.5",
"area": {
"shape": {
"node": {
"@distance": "-0.5",
"arc": {
"@angle": "A 0:260;0.2:260;0.21:0",
"@innerradius": "0",
"@outerradius": "5.5"
}
}
}
}
}
}