Ice CrystalActive
FROST_ULTIMATE
Create an Ice Crystal with a 4m radius at the targeted position, stunning all enemies hit for 1s.
After the stun, the crystal explodes, dealing 583 magical damage (vs. players) / 854 magical damage (vs. mobs) to all enemies within a 7m radius (the damage can't be reflected).
Stats
| Energy cost | 71 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.7 s |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_max | 4 | — | 4m |
| {1} | $FROST_ULTIMATE_EFFECT.stun[0].time | 1 | — | 1s |
| {2} | $FROST_ULTIMATE_EFFECT2.directattributechange[0].change | -173 | ×3.368 | 583 |
| {3} | $FROST_ULTIMATE_EFFECT2.directattributechange[1].change | -253.7 | ×3.368 | 854 |
| {4} | spelleffectarea[1].circle[0].radius_max | 7 | — | 7m |
Ability definition
{
"@uniquename": "FROST_ULTIMATE",
"@target": "ground",
"@castingtime": "0.7",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "21",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"circle": {
"@radius": "4"
}
},
"fill": {
"circle": {
"@radius": "0-4"
}
}
}
},
"dummy": {
"@target": "ground",
"@time": "1",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"spelleffectarea": [
{
"@time": "1.75",
"@effect": "FROST_ULTIMATE_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "false",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": [
{
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "A 0:4;0.25:0"
}
},
{
"@distance": "0",
"@angle": "0",
"@overridespell": "NONE",
"circle": {
"@radius": "A 0:0;0.25:4"
}
}
]
}
}
},
{
"@time": "1.75",
"@effect": "FROST_ULTIMATE_EFFECT2",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "false",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "AS 0:0; 1:0; 1.01:7; 1.5:7; 1.51:0"
}
}
}
}
}
]
}