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All Things Albion
Power Geyser

Power GeyserActive

GEYSER

Hit the ground, releasing a Power Geyser with a 3m radius at the targeted position after 0.4s.
Throws all enemies hit in the air for 1s.
Deals 174 magical damage.

Knocks back all allies hit 8m away from the geyser.

Stats

Energy cost32
Cooldown10 s
Cast timeInstant
Range11 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Great HammerElder's PolehammerElder's HammerElder's TombhammerElder's Forge HammersElder's GrovekeeperElder's Hand of JusticeElder's Truebolt Hammer

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} knockback[0].effectarearadius 3 3m
{1} hitdelay 0.4 0.4s
{2} knockback[1].duration 1 1s
{3} directattributechange.change -55.04 ×3.153 174
{4} knockback[0].distance 8 8m

Ability definition

{
 "@uniquename": "GEYSER",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.4",
 "@standtime": "0.5",
 "@disruptionfactor": "1",
 "@recastdelay": "10",
 "@energyusage": "10",
 "@castrange": "11",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@assessment": "negative",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "attarget",
  "@visible": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "3"
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-3"
    }
   }
  }
 },
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-55.04",
  "@effecttype": "magic",
  "@effectarearadius": "3",
  "@targetcountvaluebonusfactor": "0.08",
  "@showarearadius": "true"
 },
 "knockback": [
  {
   "@fromwhere": "FromCollisionPoint",
   "@target": "friendother",
   "@effectarearadius": "3",
   "@distance": "8",
   "@movespeed": "20",
   "@ignorecrowdcontrolresistance": "true",
   "@ignoreabilitypowerscaling": "true",
   "@ignorebonusccdurationscaling": "true",
   "@allownegativeeffectonally": "true",
   "@ignorediminishingreturns": "true",
   "@donttriggerdiminishingreturns": "true",
   "and": {
    "IfTargetType": {
     "@type": "groupmember"
    },
    "not": {
     "or": {
      "IfClusterArcheType": [
       {
        "@op": "equals",
        "@value": "CITY-START"
       },
       {
        "@op": "equals",
        "@value": "CITY-GREEN-01"
       },
       {
        "@op": "equals",
        "@value": "CITY-GREEN-02"
       },
       {
        "@op": "equals",
        "@value": "CITY-RED"
       },
       {
        "@op": "equals",
        "@value": "CITY-BLACK"
       },
       {
        "@op": "equals",
        "@value": "CITY-BLACK-ROYAL"
       }
      ]
     }
    }
   }
  },
  {
   "@fromwhere": "FromCollisionPoint",
   "@target": "enemy",
   "@effectarearadius": "3",
   "@distance": "1",
   "@movespeed": "1",
   "@ruleset": "constanttime",
   "@ignorecrowdcontrolresistance": "true",
   "@ignoreabilitypowerscaling": "true",
   "@ignorebonusccdurationscaling": "true"
  }
 ]
}

Abilities