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All Things Albion
Ground Shaker

Ground ShakerActive

GROUNDSHAKER

Hit the ground in a 4m radius around the targeted position, dealing 629 physical damage.
Throws all enemies hit into the air for 0.4s.

Stats

Energy cost29
Cooldown10 s
Cast time0.6 s
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's MaceElder's Morning StarElder's Heavy MaceElder's Bedrock MaceElder's Incubus MaceElder's Camlann MaceElder's OathkeepersElder's Dreadstorm Monarch

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].effectarearadius 4 4m
{1} directattributechange.change -219 ×2.870 629
{2} $GROUNDSHAKER_KNOCKBACK.knockback[0].duration 0.4 0.4s

Ability definition

{
 "@uniquename": "GROUNDSHAKER",
 "@target": "ground",
 "@castingtime": "0.6",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0.4",
 "@disruptionfactor": "0",
 "@recastdelay": "10",
 "@energyusage": "10",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "3",
     "circle": {
      "@radius": "4"
     }
    }
   },
   "fill": {
    "node": {
     "@angle": "0",
     "@distance": "3",
     "circle": {
      "@radius": "0-4"
     }
    }
   }
  }
 },
 "applyspell": {
  "@target": "enemy",
  "@spell": "GROUNDSHAKER_KNOCKBACK",
  "@effectarearadius": "4",
  "@showarearadius": "true"
 },
 "directattributechange": {
  "@attribute": "health",
  "@change": "-219",
  "@effecttype": "physical",
  "@target": "enemy",
  "@targetcountvaluebonusfactor": "0.08",
  "@effectarearadius": "4"
 }
}

Abilities