Eye of the StormActive
MACE_CRYSTAL_FRAGMENT_STORM
Combine up to three abilities. The combo resets after 4s.
1st & 2nd Dreadstorm Sweep:
Swing your weapon in a cone in front of you, dealing 155 physical damage to all enemies hit.
If you hit at least one enemy, gain one Eye of the Storm charge.
3rd Dreadstorm Surge:
Smash the ground in front of you, dealing 339 physical damage in a 4m radius.
Casting this ability grants you one Eye of the Storm charge.
Eye of the Storm:
Become the center of a storm that grows in size based on your Eye of the Storm charges, lasting 5s.
Reduces damage resistances of all enemies in the storm by -18% and slows them by -25%.
Eye of the Storm Charges: 1 | 2 | 3
Eye of the Storm Radius: 6m | 7.5m | 9m
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 1.5 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow | 4 | — | 4s |
| {1} | $MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change | -50 | ×3.107 | 155 |
| {2} | $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change | -109 | ×3.107 | 339 |
| {3} | $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius | 4 | — | 4m |
| {4} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time | 5 | — | 5s |
| {5} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value | -0.18 | — | -18% |
| {6} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value | -0.25 | — | -25% |
| {7} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius | 6 | — | 6m |
| {8} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius | 7.5 | — | 7.5m |
| {9} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius | 9 | — | 9m |
Ability definition
{
"@uniquename": "MACE_CRYSTAL_FRAGMENT_STORM",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.25",
"@standtime": "0.3",
"@disruptionfactor": "0",
"@recastdelay": "1.5",
"@energyusage": "5",
"@castrange": "3",
"@uitype": "debuff",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_V2_MULTI2",
"@bindtoitem": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "150",
"@innerradius": "2",
"@outerradius": "7"
}
}
},
"fill": {
"circle": {
"@radius": "0-9"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.energyusage$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castingtime$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castrange$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.energyusage$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castingtime$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castrange$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.energyusage$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castingtime$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castrange$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.recastdelay$"
}
]
}
},
"spelleffectarea": [
{
"@time": "0.5",
"@effect": "MACE_CRYSTAL_FRAGMENT_STORM_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "150",
"@innerradius": "2",
"@outerradius": "7"
}
}
}
}
},
{
"@time": "0.5",
"@effect": "MACE_CRYSTAL_FRAGMENT_STORM_AURA_HIT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "150",
"@innerradius": "2",
"@outerradius": "7"
}
}
}
}
}
],
"multispell": {
"@spell": "MACE_CRYSTAL_FRAGMENT_STORM_MULTI1",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "12",
"@timewindow": "4",
"@extendtimewindowaftersuccessfulcastbyseconds": "0"
}
}