Œil de la TempêteActive
MACE_CRYSTAL_FRAGMENT_STORM
Combinez jusqu'à trois compétences. Le combo se réinitialise après 4s.
1 et 2 Coup de Tempête :
Faites tournoyer votre arme dans un cône devant vous, infligeant 155 dégâts physiques à tous les ennemis touchés.
Si vous touchez au moins un ennemi, vous obtenez une charge d'Œil de la Tempête.
3 Onde de Tempête :
Frappez le sol devant vous, infligeant 339 dégâts physiques dans un rayon de 4m.
Lorsque vous lancez cette compétence, vous obtenez une charge d'Œil de la Tempête.
Œil de la Tempête :
Devenez le centre d'une tempête qui grandit en fonction de vos charges d'Œil de la Tempête pendant 5s.
Réduit les résistances aux dégâts de tous les ennemis dans la tempête de -18% et les ralentit de -25%.
Charges de l'Œil de la Tempête : 1 | 2 | 3
Rayon de l'Œil de la Tempête : 6m | 7.5m | 9m
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 1.5 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow | 4 | — | 4s |
| {1} | $MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change | -50 | ×3.107 | 155 |
| {2} | $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change | -109 | ×3.107 | 339 |
| {3} | $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius | 4 | — | 4m |
| {4} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time | 5 | — | 5s |
| {5} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value | -0.18 | — | -18% |
| {6} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value | -0.25 | — | -25% |
| {7} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius | 6 | — | 6m |
| {8} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius | 7.5 | — | 7.5m |
| {9} | $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius | 9 | — | 9m |
Ability definition
{
"@uniquename": "MACE_CRYSTAL_FRAGMENT_STORM",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.25",
"@standtime": "0.3",
"@disruptionfactor": "0",
"@recastdelay": "1.5",
"@energyusage": "5",
"@castrange": "3",
"@uitype": "debuff",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_V2_MULTI2",
"@bindtoitem": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "150",
"@innerradius": "2",
"@outerradius": "7"
}
}
},
"fill": {
"circle": {
"@radius": "0-9"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.energyusage$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castingtime$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castrange$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.energyusage$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castingtime$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castrange$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.energyusage$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castingtime$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castrange$"
},
{
"@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.recastdelay$"
}
]
}
},
"spelleffectarea": [
{
"@time": "0.5",
"@effect": "MACE_CRYSTAL_FRAGMENT_STORM_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "150",
"@innerradius": "2",
"@outerradius": "7"
}
}
}
}
},
{
"@time": "0.5",
"@effect": "MACE_CRYSTAL_FRAGMENT_STORM_AURA_HIT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "150",
"@innerradius": "2",
"@outerradius": "7"
}
}
}
}
}
],
"multispell": {
"@spell": "MACE_CRYSTAL_FRAGMENT_STORM_MULTI1",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "12",
"@timewindow": "4",
"@extendtimewindowaftersuccessfulcastbyseconds": "0"
}
}