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All Things Albion
Œil de la Tempête

Œil de la TempêteActive

MACE_CRYSTAL_FRAGMENT_STORM

Combinez jusqu'à trois compétences. Le combo se réinitialise après 4s.

1 et 2 Coup de Tempête :
Faites tournoyer votre arme dans un cône devant vous, infligeant 155 dégâts physiques à tous les ennemis touchés.
Si vous touchez au moins un ennemi, vous obtenez une charge d'Œil de la Tempête.

3 Onde de Tempête :
Frappez le sol devant vous, infligeant 339 dégâts physiques dans un rayon de 4m.
Lorsque vous lancez cette compétence, vous obtenez une charge d'Œil de la Tempête.

Œil de la Tempête :
Devenez le centre d'une tempête qui grandit en fonction de vos charges d'Œil de la Tempête pendant 5s.
Réduit les résistances aux dégâts de tous les ennemis dans la tempête de -18% et les ralentit de -25%.

Charges de l'Œil de la Tempête : 1 | 2 | 3
Rayon de l'Œil de la Tempête : 6m | 7.5m | 9m

Stats

Energy cost16
Cooldown1.5 s
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Monarque des tempêtes du sage

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow 4 4s
{1} $MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change -50 ×3.107 155
{2} $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change -109 ×3.107 339
{3} $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius 4 4m
{4} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time 5 5s
{5} $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value -0.18 -18%
{6} $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value -0.25 -25%
{7} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius 6 6m
{8} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius 7.5 7.5m
{9} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius 9 9m

Ability definition

{
 "@uniquename": "MACE_CRYSTAL_FRAGMENT_STORM",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.25",
 "@standtime": "0.3",
 "@disruptionfactor": "0",
 "@recastdelay": "1.5",
 "@energyusage": "5",
 "@castrange": "3",
 "@uitype": "debuff",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STATBLOCK_V2_MULTI2",
 "@bindtoitem": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "@ignoreLegacy250msDelay": "true",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "-1",
     "arc": {
      "@angle": "150",
      "@innerradius": "2",
      "@outerradius": "7"
     }
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-9"
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.energyusage$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castingtime$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castrange$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.energyusage$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castingtime$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castrange$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.energyusage$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castingtime$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castrange$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.recastdelay$"
    }
   ]
  }
 },
 "spelleffectarea": [
  {
   "@time": "0.5",
   "@effect": "MACE_CRYSTAL_FRAGMENT_STORM_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@skillshotindicatormax": "6",
   "area": {
    "shape": {
     "@material": "cirlce",
     "node": {
      "@angle": "0",
      "@distance": "-1",
      "arc": {
       "@angle": "150",
       "@innerradius": "2",
       "@outerradius": "7"
      }
     }
    }
   }
  },
  {
   "@time": "0.5",
   "@effect": "MACE_CRYSTAL_FRAGMENT_STORM_AURA_HIT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@maxeffectareatargets": "1",
   "@deletewhenmaxtargetshit": "true",
   "area": {
    "shape": {
     "@material": "cirlce",
     "node": {
      "@angle": "0",
      "@distance": "-1",
      "arc": {
       "@angle": "150",
       "@innerradius": "2",
       "@outerradius": "7"
      }
     }
    }
   }
  }
 ],
 "multispell": {
  "@spell": "MACE_CRYSTAL_FRAGMENT_STORM_MULTI1",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "12",
  "@timewindow": "4",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0"
 }
}

Abilities