Rending RageActive
RENDINGCOMBO
Combine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 181 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.77s.
Deals 181 physical damage.
Each Rending Bleed Charge deals 91 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by -12% for 5s.
Stats
| Energy cost | 7 |
|---|---|
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
The Hand of KhorElder's HalberdElder's BattleaxeElder's CarrioncallerElder's Infernal ScytheElder's Bear PawsElder's RealmbreakerElder's Crystal Reaper
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $RENDINGCOMBO.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $RENDINGCOMBO_EFFECT.directattributechange[0].change | -50 | ×3.626 | 181 |
| {2} | $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {3} | $RENDINGCOMBO_ROOT.root[0].time | 1 | ×1.766 | 1.77s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.626 | 91 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {9} | multispell[0].timewindow | 2.5 | — | 2.5s |
Ability definition
{
"@uniquename": "RENDINGCOMBO",
"@castupperbodyblendtime": "0.175",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.16",
"@standtime": "0.16",
"@disruptionfactor": "0",
"@recastdelay": "0",
"@energyusage": "2",
"@castrange": "3",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$RENDINGCOMBO.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO.castrange$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
},
{
"@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
}
]
}
},
"multispell": {
"@spell": "RENDINGCOMBO_MULTI2",
"@slot": "mainhand1",
"@castableonlyonce": "true",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "2.5"
},
"spelleffectarea": {
"@time": "0.2",
"@effect": "RENDINGCOMBO_EFFECT_BLEED",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "80",
"@innerradius": "2",
"@outerradius": "9"
}
}
}
}
}
}