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All Things Albion
狂怒撕裂

狂怒撕裂Active

RENDINGCOMBO

施展最多两段的组合技能。连技状态于2.5s后重置。

第一与第二段撕裂狂怒:
朝目标方向锥型区域内的所有敌人劈砍,造成181物理伤害
施加一层撕裂流血叠层

第三段狂怒跃击:
朝目标位置跳跃定身落地位置5m半径范围内的所有敌军,持续1.77s
造成181物理伤害

每一层撕裂流血6s内造成91物理伤害(最多可堆叠3次)。
当达到最大堆叠后,受影响的敌人受到的治疗效果降低-12%,持续5s

Stats

Energy cost7
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Khor之手禅师级战戟禅师级战斧禅师级腐蚀召唤神斧禅师级赤炎镰刀禅师级熊爪神斧禅师级裂域斧禅师级水晶收割者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $RENDINGCOMBO.multispell[0].timewindow 2.5 2.5s
{1} $RENDINGCOMBO_EFFECT.directattributechange[0].change -50 ×3.626 181
{2} $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius 5 5m
{3} $RENDINGCOMBO_ROOT.root[0].time 1 ×1.766 1.77s
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×3.626 91
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s
{9} multispell[0].timewindow 2.5 2.5s

Ability definition

{
 "@uniquename": "RENDINGCOMBO",
 "@castupperbodyblendtime": "0.175",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.16",
 "@standtime": "0.16",
 "@disruptionfactor": "0",
 "@recastdelay": "0",
 "@energyusage": "2",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$RENDINGCOMBO.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
    }
   ]
  }
 },
 "multispell": {
  "@spell": "RENDINGCOMBO_MULTI2",
  "@slot": "mainhand1",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "0",
  "@extendtimewindowaftersuccessfulcastbyseconds": "1",
  "@timewindow": "2.5"
 },
 "spelleffectarea": {
  "@time": "0.2",
  "@effect": "RENDINGCOMBO_EFFECT_BLEED",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "@material": "cirlce",
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "80",
      "@innerradius": "2",
      "@outerradius": "9"
     }
    }
   }
  }
 }
}

Abilities