This site is in early development. Sections are still being written and figures may change.

All Things Albion
Rending Spin

Rending SpinActive

RENDINGSPIN

Swing your axe in a 5m radius around you, dealing physical damage based on the distance from you.
Applies one Rending Bleed Charge to all enemies hit.

Distance: 2.5m | 5m
Damage: 231 | 264

Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by -12% for 5s.

Stats

Energy cost10
Cooldown3 s
Cast timeInstant
Range5 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's BattleaxeThe Hand of KhorElder's HalberdElder's CarrioncallerElder's Infernal ScytheElder's Bear PawsElder's RealmbreakerElder's Crystal Reaper

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[1].effectarearadius 5 5m
{1} applyspell[0].effectarearadius 2.5 2.5m
{2} $RENDINGSPIN_LOWDAMAGE.directattributechange[0].change -70 ×3.301 231
{3} $RENDINGSPIN_MAXDAMAGE.directattributechange[0].change -80 ×3.301 264
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×3.301 83
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSPIN",
 "@keepmovingaftercast": "true",
 "@target": "self",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "3",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@animIgnoreMovement": "true",
 "@category": "damage",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_TEST_RENDINGSPIN_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyspell": [
  {
   "@spell": "RENDINGSPIN_CLOSERANGE",
   "@target": "enemy",
   "@effectarearadius": "2.5"
  },
  {
   "@spell": "RENDINGSPIN_CONDITION",
   "@target": "enemy",
   "@effectarearadius": "5"
  }
 ]
}

Abilities