Magic ArrowActive
SKILLSHOT_STUN
Shoot a magical arrow in the targeted direction dealing 732 magical damage (vs players) / 892 magical damage (vs mobs).
If the enemy is hit within 6m, deal 542 magical damage (vs players) / 637 magical damage (vs mobs) instead.
Hitting an enemy will reduce this ability's cooldown by 2s.
Stats
| Energy cost | 35 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SKILLSHOT_STUN_DAMAGE_PLAYER.directattributechange[0].change | -232 | ×3.153 | 732 |
| {1} | $SKILLSHOT_STUN_DAMAGE_MOB.directattributechange[0].change | -283 | ×3.153 | 892 |
| {2} | $SKILLSHOT_STUN_EFFECT.applyspell[0].effectarearadius | 6 | — | 6m |
| {3} | $SKILLSHOT_STUN_DAMAGE_PLAYER.directattributechange[1].change | -172 | ×3.153 | 542 |
| {4} | $SKILLSHOT_STUN_DAMAGE_MOB.directattributechange[1].change | -202 | ×3.153 | 637 |
| {5} | $SKILLSHOT_STUN_DAMAGE_HIT_CD_REFUND.resetcooldowns[0].amount | 2 | — | 2s |
Ability definition
{
"@uniquename": "SKILLSHOT_STUN",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "11",
"@castrange": "26",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SKILLSHOT_STUN_DAMAGE_PLAYER.directattributechange[0].change$"
},
{
"@tag": "$$SKILLSHOT_STUN_DAMAGE_MOB.directattributechange[0].change$"
},
{
"@tag": "$$SKILLSHOT_STUN_EFFECT.applyspell[0].effectarearadius$"
},
{
"@tag": "$$SKILLSHOT_STUN_DAMAGE_PLAYER.directattributechange[1].change$"
},
{
"@tag": "$$SKILLSHOT_STUN_DAMAGE_MOB.directattributechange[1].change$"
},
{
"@tag": "$$SKILLSHOT_STUN_DAMAGE_HIT_CD_REFUND.resetcooldowns[0].amount$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$SKILLSHOT_STUN.energyusage$"
},
{
"@tag": "$$SKILLSHOT_STUN.castingtime$"
},
{
"@tag": "$$SKILLSHOT_STUN.castrange$"
},
{
"@tag": "$$SKILLSHOT_STUN.recastdelay$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "1.3",
"@effect": "SKILLSHOT_STUN_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "24.0",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3-26",
"rectangle": {
"@width": "2.5",
"@height": "3"
}
}
}
}
}
}