Shadow EdgeActive
SKILLSHOT_TELEPORT
Throw a knife in the targeted direction, stunning the first enemy hit for 1.84s.
Hitting an enemy will pull you behind the hit enemy making you immune to all Crowd Control effects, and Debuffs until arrival.
Hitting a player reduces this ability's cooldown by 25%.
Stats
| Energy cost | 45 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SKILLSHOT_TELEPORT_EFFECT2.stun[0].time | 1 | ×1.843 | 1.84s |
| {1} | $SKILLSHOT_TELEPORT_CD_REDUCTION.resetcooldowns[0].amount | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "SKILLSHOT_TELEPORT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.8",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "12",
"@castrange": "22",
"@adjustgroundtargettorange": "true",
"@uitype": "movement",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "SKILLSHOT_TELEPORT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "22",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3.5;0.8:20",
"rectangle": {
"@width": "2",
"@height": "3"
}
}
}
}
}
}