Spear ThrowActive
SPEARTHROW
Throw your spear in the targeted direction, releasing an electric shock in a 4m radius on impact with an enemy.
Deals 707 magical damage to all enemies shocked.
Stuns for 2.85s.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPEARTHROW_EFFECT.directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | $SPEARTHROW_EFFECT.directattributechange[0].change | -210 | ×3.367 | 707 |
| {2} | $SPEARTHROW_EFFECT.stun[0].time | 1.75 | ×1.626 | 2.85s |
Ability definition
{
"@uniquename": "SPEARTHROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "18",
"@castrange": "22",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "SPEARTHROW_VFX",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "22",
"@skillshotindicatormin": "22",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "2.5-22",
"rectangle": {
"@width": "2.5",
"@height": "5"
}
}
}
}
}
}