Lempar TombakActive
SPEARTHROW
Melemparkan tombakmu ke arah yang ditargetkan, melepaskan sengatan listrik dalam radius 4m saat benturan dengan musuh.
Memberikan 707 damage sihir pada semua musuh yang terkejut.
Memberi efek stun selama 2.85s.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPEARTHROW_EFFECT.directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | $SPEARTHROW_EFFECT.directattributechange[0].change | -210 | ×3.367 | 707 |
| {2} | $SPEARTHROW_EFFECT.stun[0].time | 1.75 | ×1.626 | 2.85s |
Ability definition
{
"@uniquename": "SPEARTHROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "18",
"@castrange": "22",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "SPEARTHROW_VFX",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "22",
"@skillshotindicatormin": "22",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "2.5-22",
"rectangle": {
"@width": "2.5",
"@height": "5"
}
}
}
}
}
}