Splash WaveActive
SPLASHWAVE
Dash toward the targeted position, knocking back all enemies you pass through by 20m (ignoring Crowd Control Resistance).
Drop any object you are escorting.
Stats
| Energy cost | 42 |
|---|---|
| Cooldown | 60 s |
| Cast time | Instant |
| Range | 18 m |
| Target | Ground |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPLASHWAVE_PULSE.knockback[0].distance | 20 | — | 20m |
Ability definition
{
"@uniquename": "SPLASHWAVE",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "60",
"@energyusage": "16",
"@castrange": "18",
"@category": "crowdcontrol",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"applyspell": {
"@target": "self",
"@spell": "GATHERSHOES_DROPCRYSTAL"
},
"nop": {
"@target": "self",
"@skillshotindicatormax": "16"
},
"aura": {
"@target": "self",
"@spell": "SPLASHWAVE_PULSE",
"@auraradius": "4",
"@time": "1",
"@applyeffectonlyoncepertarget": "true",
"@maxauratargets": "5",
"@removeonleave": "false"
},
"dash": {
"@movespeed": "25",
"@endeffect": "SPLASHWAVE_END",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"spelleffectfx": {
"@constraintpreset": "default"
}
}