TauntActive
TAUNT
Taunt the targeted enemy.
Makes you the highest-priority target.
Increases your Threat by 200 towards any mob within a 5m radius around you.
Increases your Damage vs. All by 20%, but decreases your Defenses vs. Players by -20% for 3s.
Stats
| Energy cost | 24 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Enemy |
Granted by(10)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | changeaggro[0].value | 200 | — | 200 |
| {1} | changeaggro[0].aggroradius | 5 | — | 5m |
| {2} | buffovertime[0].value | 0.2 | — | 20% |
| {3} | buffovertime[2].value | -0.2 | — | -20% |
| {4} | buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "TAUNT",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "0",
"@recastdelay": "10",
"@energyusage": "9",
"@castrange": "11",
"@uitype": "damage",
"@category": "instant",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TAUNT_V2_DESC",
"@hidespelleffecticon": "false",
"@spelleffectlocatag": "@SPELLS_TAUNT_EFFECT",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$changeaggro[0].value$"
},
{
"@tag": "$changeaggro[0].aggroradius$"
},
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[2].value$"
},
{
"@tag": "$buffovertime[0].time$"
}
]
},
"spelleffect": {
"locareference": [
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[2].value$"
}
]
}
},
"buffovertime": [
{
"@target": "self",
"@type": "bonusdamagevsplayers",
"@value": "0.20",
"@time": "3"
},
{
"@target": "self",
"@type": "bonusdamagevsmobs",
"@value": "0.20",
"@time": "3"
},
{
"@target": "self",
"@type": "bonusdefensevsplayers",
"@value": "-0.20",
"@time": "3"
}
],
"matchhighestthreatlevel": {
"@target": "enemy"
},
"directattributechange": {
"@attribute": "health",
"@change": "-1",
"@target": "enemymobs"
},
"changeaggro": {
"@target": "self",
"@value": "200",
"@aggroradius": "5"
}
}