FerndellT4Open worldSafe
1215ForestRoyalSAFEAREA
Resources
Nodes placed by the zone distribution, with the hand-placed tally where the map holds more. Nodes respawn, so the figures describe the zone rather than a moment in it.
Creatures(50)
Counts are given where the map names the creature. The rest come from spawn pools, which state no number.
- Rabbit×199
- Royal Guard Tower×2
- Bone Archer
- Forgotten Champion
- Unerring Bone Archer
- Unerring Bone Archer
- Risen Marksman
- Ghoul
- Ferocious Ghoul
- Scrawny Ghoul
- Animated Armor
- Dreadknight
- Relentless Dreadknight
- Frostweaver
- Master Cryomancer
- Dominant Frostweaver
- Dominant Frostweaver
- Cryomancer
- Feeble Frostweaver
- Shaky Bone Archer
- Brittle Revenant
- Revenant
- Nameless Hero
- Unyielding Revenant
- Unyielding Revenant
- Awakened Swordmaster
- Bone Archer
- Forgotten Champion
- Unerring Bone Archer
- Unerring Bone Archer
- Risen Marksman
- Ghoul
- Ferocious Ghoul
- Ghoul
- Animated Armor
- Dreadknight
- Relentless Dreadknight
- Frostweaver
- Master Cryomancer
- Dominant Frostweaver
- Dominant Frostweaver
- Cryomancer
- Feeble Frostweaver
- Shaky Bone Archer
- Brittle Revenant
- Revenant
- Nameless Hero
- Unyielding Revenant
- Unyielding Revenant
- Awakened Swordmaster
Layout
Templates the map instances: resource spots, camps, dungeons and portals.
- B_FR_Exit×4
- FR_StreetCrossing×4
- S_FR_FactionOutpost×3
- S_FR_Standard×3
- 210_L1_M3_S5
- L_FR_focusMOB_Undead
- M_FR_8M_Round_Open
- M_FR_8M_S-SLEEVE_Round
- M_FR_Story_Clearing