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All Things Albion
Hoja fatal

Hoja fatalActive

COMBATSTAFF_SLASH

Lanza una versión demoníaca de tu arma a la posición señalada que gira en un radio de 5m durante 3s.
Inflige 681 de daño físico durante 3s.
Rompe cualquier escudo de daño activo que tengan los enemigos golpeados y evita que nuevos escudos de daño sean aplicados.
Reduce todo el daño que infligen en -40% (contra jugadores) / -10% (contra monstruos) cada 1.25s (se acumula hasta 3 veces).
El debuff dura 5s después de haber salido de su radio.

Stats

Energy cost40
Cooldown26.8 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bastón de monje negro del anciano

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start 5 5m
{1} $COMBATSTAFF_SLASH.spelleffectarea[0].time 3 3s
{2} $COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange -240 ×2.839 681
{3} $COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value -0.4 -40%
{4} $COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value -0.1 -10%
{5} $COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval 1.25 1.25s
{6} $COMBATSTAFF_SLASH_EFFECT.maxcharges 3 3
{7} $COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "COMBATSTAFF_SLASH",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castrange": "15",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.32",
 "@standtime": "0.4",
 "@disruptionfactor": "0.0",
 "@recastdelay": "26.8",
 "@itempowerrecastdelaymodifier": "-0.4",
 "@energyusage": "14",
 "@uitype": "debuff",
 "@hidespelleffecticon": "true",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@interruptiblebyspell": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.maxcharges$"
    },
    {
     "@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "35",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.1"
 },
 "spelleffectarea": {
  "@time": "3",
  "@effect": "COMBATSTAFF_SLASH_PULSE",
  "@target": "enemy",
  "@position": "attarget",
  "@removeonleave": "true",
  "@visible": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "5"
    }
   }
  }
 }
}

Abilities