Lame fataleActive
COMBATSTAFF_SLASH
Lancez une version démoniaque de votre arme à la position ciblée qui tournoie dans un rayon de 5m pendant 3s.
Inflige 572 dégâts physiques pendant 3s.
Brise tous les boucliers de dégâts actifs sur tous les ennemis touchés et empêche l'application de nouveaux boucliers de dégâts.
Réduit tous les dégâts qu'ils infligent de -40% (contre les joueurs) / -10% (contre les monstres) toutes les 1.25s (cumulable jusqu'à 3 fois).
Le malus dure 5s après avoir quitté le rayon.
Stats
| Energy cost | 33 |
|---|---|
| Cooldown | 26.8 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $COMBATSTAFF_SLASH.spelleffectarea[0].time | 3 | — | 3s |
| {2} | $COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange | -240 | ×2.382 | 572 |
| {3} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value | -0.4 | — | -40% |
| {4} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value | -0.1 | — | -10% |
| {5} | $COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval | 1.25 | — | 1.25s |
| {6} | $COMBATSTAFF_SLASH_EFFECT.maxcharges | 3 | — | 3 |
| {7} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "COMBATSTAFF_SLASH",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castrange": "15",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0.32",
"@standtime": "0.4",
"@disruptionfactor": "0.0",
"@recastdelay": "26.8",
"@itempowerrecastdelaymodifier": "-0.4",
"@energyusage": "14",
"@uitype": "debuff",
"@hidespelleffecticon": "true",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@requireslineofsight": "false",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].time$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.maxcharges$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"projectile": {
"@flyspeed": "35",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.1"
},
"spelleffectarea": {
"@time": "3",
"@effect": "COMBATSTAFF_SLASH_PULSE",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
}
}
}
}