RevitaliserActive
REANIMATE
Revitalisez l'allié ciblé, restaurant 161 de santé et 23 d'énergie toutes les 1s en canalisant pendant 3s (subir des dégâts réduit le temps de canalisation).
Toutes les 1s de canalisation coûtent 4 d'énergie.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 7 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bâton naturel du sageGrand bâton naturel du sageBâton sauvage du sageBâton druidique du sageBâton de fléau du sageBâton effréné du sageBâton souchefer du sageBâton de Forgécorce du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | 80 | ×2.013 | 161 |
| {1} | channeling[0].directattributechange[1].change | 8 | ×2.870 | 23 |
| {2} | channeling[0].effectinterval | 1 | — | 1s |
| {3} | channeling[0].totalduration | 3 | — | 3s |
| {4} | channeling[0].energyusage | 4 | — | 4 |
Ability definition
{
"@uniquename": "REANIMATE",
"@target": "friendall",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "20",
"@castrange": "11",
"@uitype": "heal",
"@category": "heal",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "4",
"@energyusage": "4",
"@disruptionfactor": "10",
"directattributechange": [
{
"@target": "friendall",
"@attribute": "health",
"@change": "80.00"
},
{
"@target": "friendall",
"@attribute": "energy",
"@change": "8"
}
]
}
}