Yeniden CanlandırActive
REANIMATE
Hedef müttefiki yeniden canlandırıp 3s boyunca odaklanırken (alınan hasar odaklanma süresini kısaltır) 1s aralıklarla 161 sağlık ve 23 enerji yenilersin.
Odaklanılan her 1s 4 enerji gerektirir.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 7 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce Doğa AsasıYüce Büyük Doğa AsasıYüce Vahşi AsasıYüce Druid AsasıYüce Afet AsasıYüce Coşkun AsasıYüce Demirkökü AsasıYüce Demir Haykırış Asası
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | 80 | ×2.013 | 161 |
| {1} | channeling[0].directattributechange[1].change | 8 | ×2.870 | 23 |
| {2} | channeling[0].effectinterval | 1 | — | 1s |
| {3} | channeling[0].totalduration | 3 | — | 3s |
| {4} | channeling[0].energyusage | 4 | — | 4 |
Ability definition
{
"@uniquename": "REANIMATE",
"@target": "friendall",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "20",
"@castrange": "11",
"@uitype": "heal",
"@category": "heal",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "4",
"@energyusage": "4",
"@disruptionfactor": "10",
"directattributechange": [
{
"@target": "friendall",
"@attribute": "health",
"@change": "80.00"
},
{
"@target": "friendall",
"@attribute": "energy",
"@change": "8"
}
]
}
}