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All Things Albion
Yeniden Canlandır

Yeniden CanlandırActive

REANIMATE

Hedef müttefiki yeniden canlandırıp 3s boyunca odaklanırken (alınan hasar odaklanma süresini kısaltır) 1s aralıklarla 161 sağlık ve 23 enerji yenilersin.
Odaklanılan her 1s 4 enerji gerektirir.

Stats

Energy cost57
Cooldown7 s
Cast timeInstant
Range11 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Doğa AsasıYüce Büyük Doğa AsasıYüce Vahşi AsasıYüce Druid AsasıYüce Afet AsasıYüce Coşkun AsasıYüce Demirkökü AsasıYüce Demir Haykırış Asası

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change 80 ×2.013 161
{1} channeling[0].directattributechange[1].change 8 ×2.870 23
{2} channeling[0].effectinterval 1 1s
{3} channeling[0].totalduration 3 3s
{4} channeling[0].energyusage 4 4

Ability definition

{
 "@uniquename": "REANIMATE",
 "@target": "friendall",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "7",
 "@energyusage": "20",
 "@castrange": "11",
 "@uitype": "heal",
 "@category": "heal",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "positive",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@unlockedtoequip": "false",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerselfcastable": "true",
 "channelingspell": {
  "@initialeffectinterval": "0",
  "@effectinterval": "1",
  "@effectcount": "4",
  "@energyusage": "4",
  "@disruptionfactor": "10",
  "directattributechange": [
   {
    "@target": "friendall",
    "@attribute": "health",
    "@change": "80.00"
   },
   {
    "@target": "friendall",
    "@attribute": "energy",
    "@change": "8"
   }
  ]
 }
}

Abilities