DéchirerActive
RENDINGSWING
Découpez tous les ennemis dans un rayon de 7m autour de vous, infligeant 380 dégâts physiques.
Réduit la résistance au contrôle de foule de -20% pendant 4s.
Applique un nombre de Saignements déchirants à tous les ennemis touchés, équivalent à celui sur l'ennemi frappé avec le plus de Saignements déchirants.
Chaque Charge de Saignement déchirant inflige 77 dégâts physiques pendant 6s (Cumulable jusqu'à 3 fois).
Si le montant maximal de cumuls est atteint, les ennemis affectés verront leurs soins reçus réduits de -12% pendant 5s.
Stats
| Energy cost | 55 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 7 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 7 | — | 7m |
| {1} | $RENDINGSWING_CONDITION2.directattributechange[0].change | -125 | ×3.042 | 380 |
| {2} | $RENDINGSWING_DEBUFF.buffovertime[0].value | -0.2 | — | -20% |
| {3} | $RENDINGSWING_DEBUFF.buffovertime[0].time | 4 | — | 4s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.042 | 77 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSWING",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "18",
"@castrange": "7",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_RENDINGSWING_V2_DESC",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "RENDINGSWING_DEBUFF",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION2",
"@target": "self"
}
]
}