This site is in early development. Sections are still being written and figures may change.

All Things Albion
Magie sauvage

Magie sauvageActive

WILD_MAGIC

Alternez toutes les 1s parmis 3 effets magiques différents. Relancer la compétence active l'effet.

1er Cercle de feu :
Créez un cercle de feu d'un rayon de 5m sur le sol autour de vous qui dure 3s. Enflamme tous les ennemis qui le touchent, infligeant 393 dégâts magiques pendant 4s. Les ennemis enflammés vous fuient pendant 1s (les monstres ne fuient qu'une fois).

2ème Bouclier de tempête :
Augmentez vos résistances aux dégâts de 22% pendant 5s. Chaque fois que vous subissez des dégats directs, vous électrocutez l'attaquant s'il se trouve à moins de 12m de vous, infligeant 56 dégâts magiques. Étourdit pendant 1s.

3ème Fragments gelés :
Invoquez 5 fragments pendant 6.5s. Chaque fois que vous infligez des dégats directs, consomme un fragment et inflige 98 dégâts magiques. Réduit la santé actuelle et maximale de l'ennemi touché de -3% pendant 5s (cumulable jusqu'à 5 fois).

Stats

Energy cost31
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Robe d'écailles féériques du sage

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} pulsingspell.interval 1 1s
{1} $WILD_MAGIC_FIRE.spelleffectarea[0].arc[0].innerradius_start 5 5m
{2} $WILD_MAGIC_FIRE.spelleffectarea[0].time 3 3s
{3} $WILD_MAGIC_FIRE_EFFECT.attributechangeovertime[0].totalchange -140 ×2.807 393
{4} $WILD_MAGIC_FIRE_EFFECT.attributechangeovertime[0].time 4 4s
{5} $WILD_MAGIC_FIRE_FEAR.forcedmovement[0].time 1 1s
{6} $WILD_MAGIC_LIGHTNING.buffovertime[0].value 0.22 22%
{7} $WILD_MAGIC_LIGHTNING.buffovertime[0].time 5 5s
{8} $WILD_MAGIC_LIGHTNING.aura[0].auraradius 12 12m
{9} $WILD_MAGIC_LIGHTNING_EFFECT.attributechangeovertime[0].change -20 ×2.807 56
{10} $WILD_MAGIC_LIGHTNING_EFFECT.stun[0].time 1 1s
{11} $WILD_MAGIC_ICE.applyeffectoneventactive[0].count 5 5
{12} $WILD_MAGIC_ICE.applyeffectoneventactive[0].time 6.5 6.5s
{13} $WILD_MAGIC_ICE_DAMAGE.attributechangeovertime[0].change -35 ×2.807 98
{14} $WILD_MAGIC_ICE_DEBUFF.buffovertime[0].value -0.03 -3%
{15} $WILD_MAGIC_ICE_DEBUFF.buffovertime[0].time 5 5s
{16} $WILD_MAGIC_ICE_DEBUFF.maxcharges 5 5

Ability definition

{
 "@uniquename": "WILD_MAGIC",
 "@target": "self",
 "@castingtime": "0",
 "@hitdelay": "0.25",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "0",
 "@energyusage": "11",
 "@castrange": "0",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "positive",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$$WILD_MAGIC_ROTATION_LOCK.recastdelay$"
    }
   ]
  }
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "WILD_MAGIC_ROTATION",
  "@initialinterval": "0",
  "@interval": "1",
  "@count": "15",
  "@transformationbreakseffect": "true"
 },
 "multispell": {
  "@spell": "WILD_MAGIC_ROTATION_LOCK",
  "@slot": "armor",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "15",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@timewindow": "15"
 }
}

Abilities