Anak Panah MeledakActive
BOLTSHOT
Melesatkan anak panah meledak ke arah target, menghasilkan 410 damage sihir ke semua musuh dalam radius 3m.
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Busur Silang TetuaBusur Silang Berat TetuaBusur Silang Ringan TetuaPengulang Tangisan TetuaPelempar Panah TetuaBusur Panah TetuaPembentuk Energi TetuaPeluncur Arclight Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -130 | ×3.153 | 410 |
| {1} | directattributechange[0].effectarearadius | 3 | — | 3m |
Ability definition
{
"@uniquename": "BOLTSHOT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3.5",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@requireslineofsight": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"directattributechange": {
"@attribute": "health",
"@target": "enemy",
"@effectarearadius": "3",
"@effecttype": "magic",
"@change": "-130.00",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true"
},
"projectile": {
"@flyspeed": "40",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "40",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
},
{
"@flyspeed": "40",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "40",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
},
{
"@flyspeed": "40",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
}
]
}
]
}
}