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All Things Albion
Carreau explosif

Carreau explosifActive

BOLTSHOT

Tirez un carreau explosif à la position ciblée, infligeant 410 dégâts magiques à tous les ennemis dans un rayon de 3m.

Stats

Energy cost11
Cooldown2 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Arbalète du sageArbalète lourde du sageArbalète légère du sageArbalète à répétition des larmes du sageLanceurs de foudre du sageArc de siège du sageMatrice d'énergie du sageDésintégrateurs de Lumière du Sage

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -130 ×3.153 410
{1} directattributechange[0].effectarearadius 3 3m

Ability definition

{
 "@uniquename": "BOLTSHOT",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3.5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "directattributechange": {
  "@attribute": "health",
  "@target": "enemy",
  "@effectarearadius": "3",
  "@effecttype": "magic",
  "@change": "-130.00",
  "@targetcountvaluebonusfactor": "0.08",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "40",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.100"
 },
 "projectileoverride": {
  "weapon": [
   {
    "@id": "dualcrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   },
   {
    "@id": "dualrevolvercrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   }
  ]
 }
}

Abilities