Sumber EnergiActive
MANADRAIN
Menghasilkan Energi untukmu dan sekutu selama 6s, Untuk setiap musuh dalam radius 6m di sekitarmu, kamu akan memulihkan 13 Energi setiap 1s untuk maksimal 10 sekutu dalam radius 15m (bertumpuk hingga 5 kali).
Stats
| Energy cost | 27 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | pulsingspell.time | 6 | — | 6s |
| {1} | $MANADRAIN_CONDITION.applyspell[0].effectarearadius | 6 | — | 6m |
| {2} | $MANADRAIN_EFFECT2.attributechangeovertime.change | 5 | ×2.686 | 13 |
| {3} | $MANADRAIN_EFFECT2.attributechangeovertime.interval | 1 | — | 1s |
| {4} | $MANADRAIN_EFFECT2.attributechangeovertime[0].maxeffectareatargets | 10 | — | 10 |
| {5} | $MANADRAIN_EFFECT2.attributechangeovertime[0].effectarearadius | 15 | — | 15m |
| {6} | $MANADRAIN_EFFECT2.maxcharges | 5 | — | 5 |
Ability definition
{
"@uniquename": "MANADRAIN",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "10",
"@castingtime": "0",
"@castrange": "0",
"@recastdelay": "30",
"@category": "buff",
"@uitype": "buff",
"@disruptionfactor": "1",
"@maxstack": "1",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_MANADRAIN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "self",
"@spell": "MANADRAIN_CONDITION",
"@initialinterval": "1",
"@interval": "1",
"@count": "6"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"tintfx": {
"@color": "50,80,200,200"
}
}