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All Things Albion
Amarah Pengoyak

Amarah PengoyakActive

RENDINGCOMBO

Menggabungkan hingga dua kemampuan. Kombo direset setelah 2.5s.

Amarah Pengoyak Ke-1 dan Ke-2:
Menebas semua musuh dalam kerucut di arah target, memberikan 141 damage fisik.
Menerapkan satu Charge Pengoyak Darah.

Lompatan Mengamuk Ke-3:
Melompat ke arah posisi target, mengakarkan semua musuh dalam radius 5m selama 1.47s.
Memberikan 141 damage fisik.

Tiap Charge Pengoyak Darah menghasilkan 71 damage fisik selama 6s (bertumpuk hingga 3 kali).
Jika jumlah maksimum dari tumpukan tercapai, Pemulihan Diterima musuh yang terpengaruh berkurang sebanyak -12% selama 5s.

Stats

Energy cost6
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Tangan KhorTombak Berkapak TetuaKapak Tempur TetuaPemanggil Bangkai TetuaSabit Neraka TetuaCakar Beruang TetuaRealmbreaker TetuaPenuai Kristal Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $RENDINGCOMBO.multispell[0].timewindow 2.5 2.5s
{1} $RENDINGCOMBO_EFFECT.directattributechange[0].change -50 ×2.817 141
{2} $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius 5 5m
{3} $RENDINGCOMBO_ROOT.root[0].time 1 ×1.466 1.47s
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×2.817 71
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s
{9} multispell[0].timewindow 2.5 2.5s

Ability definition

{
 "@uniquename": "RENDINGCOMBO",
 "@castupperbodyblendtime": "0.175",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.16",
 "@standtime": "0.16",
 "@disruptionfactor": "0",
 "@recastdelay": "0",
 "@energyusage": "2",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$RENDINGCOMBO.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
    }
   ]
  }
 },
 "multispell": {
  "@spell": "RENDINGCOMBO_MULTI2",
  "@slot": "mainhand1",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "0",
  "@extendtimewindowaftersuccessfulcastbyseconds": "1",
  "@timewindow": "2.5"
 },
 "spelleffectarea": {
  "@time": "0.2",
  "@effect": "RENDINGCOMBO_EFFECT_BLEED",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "@material": "cirlce",
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "80",
      "@innerradius": "2",
      "@outerradius": "9"
     }
    }
   }
  }
 }
}

Abilities