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All Things Albion
Putaran Pengoyak

Putaran PengoyakActive

RENDINGSPIN

Mengayunkan kapakmu dalam radius 5m di sekitarmu, menimbulkan damage fisik berdasarkan pada jaraknya darimu.
Menerapkan Charge Pengoyak Darah ke semua musuh yang terkena.

Jarak: 2.5m | 5m
Damage: 195 | 223

Tiap Charge Pengoyak Darah menghasilkan 70 damage fisik selama 6s (bertumpuk hingga 3 kali).
Jika jumlah maksimum dari tumpukan tercapai, Pemulihan Diterima musuh yang terpengaruh berkurang sebanyak -12% selama 5s.

Stats

Energy cost8
Cooldown3 s
Cast timeInstant
Range5 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Kapak Tempur TetuaTangan KhorTombak Berkapak TetuaPemanggil Bangkai TetuaSabit Neraka TetuaCakar Beruang TetuaRealmbreaker TetuaPenuai Kristal Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[1].effectarearadius 5 5m
{1} applyspell[0].effectarearadius 2.5 2.5m
{2} $RENDINGSPIN_LOWDAMAGE.directattributechange[0].change -70 ×2.786 195
{3} $RENDINGSPIN_MAXDAMAGE.directattributechange[0].change -80 ×2.786 223
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×2.786 70
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSPIN",
 "@keepmovingaftercast": "true",
 "@target": "self",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "3",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@animIgnoreMovement": "true",
 "@category": "damage",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_TEST_RENDINGSPIN_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyspell": [
  {
   "@spell": "RENDINGSPIN_CLOSERANGE",
   "@target": "enemy",
   "@effectarearadius": "2.5"
  },
  {
   "@spell": "RENDINGSPIN_CONDITION",
   "@target": "enemy",
   "@effectarearadius": "5"
  }
 ]
}

Abilities