Pedang BerputarActive
SPINATTACK
Melompat kearah posisi target, menjadi kebal terhadap semuaefek Kontrol Kerumunan hingga berbenturan.
Memberikan 446 damage fisik dalam 5m radius saat berbenturan.
Mengenai setidaknya satu musuh akan meningkatkan Kecepatan Serang kamu sebesar 30% dan damage serang fisik normal sebesar 65% selama 4s.
Stats
| Energy cost | 47 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 3–13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPINATTACK_EFFECT.directattributechange[0].change | -160 | ×2.786 | 446 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $SPINATTACK_BUFF.buffovertime[0].value | 0.3 | — | 30% |
| {3} | $SPINATTACK_BUFF.buffovertime[1].value | 0.65 | — | 65% |
| {4} | $SPINATTACK_BUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPINATTACK",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "13",
"@castrangemin": "3",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_SPINATTACK_V3_DESC",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SPINATTACK_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$nop[0].effectarearadius$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[1].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "ground",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
}
],
"dash": {
"@movespeed": "20",
"@animID": "spinattack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "SPINATTACK_AREA",
"@endpositionoffset": "-3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}