蜘蛛の糸Active
SPIDER_THREAD
アビリティを2つまで組み合わせる。コンボは3s後にリセットされます。
1 クモの糸:
狙った方向に糸を放ち、最初に命中した敵に112の魔法ダメージを与える。
マウントされていない敵は、3sの間、-20%だけ減速します。(cc抵抗を無視)。
マウントされていない敵を攻撃すると、次のコンボ アビリティが有効になります。
2獲物を狩る:
蜘蛛の糸が当たった敵にダッシュ。
Stats
| Energy cost | 3% |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 17 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPIDER_THREAD_DEBUFF.multispell[0].timewindow | 3 | — | 3s |
| {1} | $SPIDER_THREAD_EFFECT.directattributechange[0].change | -40 | ×2.807 | 112 |
| {2} | $SPIDER_THREAD_DEBUFF.buffovertime[0].value | -0.2 | — | -20% |
| {3} | $SPIDER_THREAD_DEBUFF.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "SPIDER_THREAD",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "0.03",
"@energyusageisrelative": "true",
"@castrange": "17",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$SPIDER_THREAD.energyusage$"
},
{
"@tag": "$$SPIDER_THREAD_PULL.energyusage$"
},
{
"@tag": "$$SPIDER_THREAD.castingtime$"
},
{
"@tag": "$$SPIDER_THREAD_PULL.castingtime$"
},
{
"@tag": "$$SPIDER_THREAD.castrange$"
},
{
"@tag": "$$SPIDER_THREAD_PULL.nop[0].effectarearadius$"
},
{
"@tag": "$$SPIDER_THREAD.recastdelay$"
},
{
"@tag": "$$SPIDER_THREAD_PULL.recastdelay$"
}
]
}
},
"spelleffectarea": {
"@target": "enemy",
"@position": "atcaster",
"@rotation": "castdirection",
"@effect": "SPIDER_THREAD_EFFECT",
"@time": "0.5",
"@visible": "false",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormin": "17",
"@skillshotindicatormax": "17",
"area": {
"shape": {
"node": {
"@distance": "A 0:1;0.35:16",
"rectangle": {
"@height": "4",
"@width": "2"
}
}
}
}
}
}