Крутящиеся лезвияActive
SPINATTACK
Вы совершаете прыжок к указанной точке, получая невосприимчивость ко всем эффектам контроля до приземления.
Наносит 487 физического урона в радиусе 5m при приземлении.
Задев хотя бы одного врага, вы повысите свою скорость атаки на 30%, а урон обычных физических атак - на 65% в течение 4s.
Stats
| Energy cost | 52 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 3–13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPINATTACK_EFFECT.directattributechange[0].change | -160 | ×3.042 | 487 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $SPINATTACK_BUFF.buffovertime[0].value | 0.3 | — | 30% |
| {3} | $SPINATTACK_BUFF.buffovertime[1].value | 0.65 | — | 65% |
| {4} | $SPINATTACK_BUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPINATTACK",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "13",
"@castrangemin": "3",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_SPINATTACK_V3_DESC",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SPINATTACK_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$nop[0].effectarearadius$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[1].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "ground",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
}
],
"dash": {
"@movespeed": "20",
"@animID": "spinattack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "SPINATTACK_AREA",
"@endpositionoffset": "-3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}