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All Things Albion
Otomatik Ateş

Otomatik AteşActive

AUTOFIRE2

En fazla 1.5s boyunca odaklanıp saldırılarını hedef düşmana doğrultarak her 0.3s 101 fiziksel hasar verirsin.
Son saldırı patlayarak 5m yarıçaplı bir alan içerisindeki tüm düşmanlara 259 sihirli hasar verir.

Stats

Energy cost16
Cooldown5 s
Cast timeInstant
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce ArbaletiYüce Ağır ArbaletiYüce Hafif ArbaletiYüce Çift GözyaşıYüce OkatarıYüce Kuşatma ArbaletiYüce Enerji IşınlayıcısıYüce Ark Ateşleyici

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change -32 ×3.153 101
{1} channeling[0].effectinterval 0.3 0.3s
{2} channeling[0].totalduration 1.5 1.5s
{3} $AUTOFIRE2_EFFECT.directattributechange[0].change -82 ×3.153 259
{4} $AUTOFIRE2_EFFECT.directattributechange[0].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "AUTOFIRE2",
 "@target": "enemy",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "5",
 "@energyusage": "5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "channelingspell": {
  "@effectcount": "6",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.3",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "directattributechange": {
   "@target": "enemy",
   "@attribute": "health",
   "@change": "-32",
   "@effecttype": "physical"
  },
  "projectile": {
   "@flyspeed": "30",
   "@startsocket": "mainhandprojectile",
   "@hitsocket": "damage"
  },
  "projectileoverride": {
   "weapon": [
    {
     "@id": "dualcrossbow",
     "projectile": [
      {
       "@flyspeed": "30",
       "@startsocket": "mainhandprojectile",
       "@hitsocket": "damage"
      },
      {
       "@flyspeed": "30",
       "@startsocket": "offhandprojectile",
       "@hitsocket": "damage"
      }
     ]
    },
    {
     "@id": "dualrevolvercrossbow",
     "projectile": [
      {
       "@flyspeed": "30",
       "@startsocket": "mainhandprojectile",
       "@hitsocket": "damage"
      },
      {
       "@flyspeed": "30",
       "@startsocket": "offhandprojectile",
       "@hitsocket": "damage"
      }
     ]
    },
    {
     "@id": "cannon",
     "projectile": {
      "@flyspeed": "30",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage"
     }
    }
   ]
  },
  "applyspell": {
   "@spell": "AUTOFIRE2_COUNT",
   "@target": "enemy"
  }
 }
}

Abilities