Semavi KüreActive
CELESTIAL_SPHERE
Hedeflenen müttefike hareketli bir Semavi Küre oluşturarak 4m yarıçap içindeki en fazla 10 müttefike 172 sağlık geri kazandırır.
Vurulan son müttefikin 11m yarıçapı içindeki en yakın müttefike sıçrar (en fazla 8 hedefi vurabilir; aynı hedefe birden fazla kez vurabilir ancak arka arkaya iki kez vuramaz).
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 25 s |
| Cast time | 0.5 s |
| Range | 10 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CELESTIAL_SPHERE_EFFECT.directattributechange[0].change | 77 | ×2.238 | 172 |
| {1} | $CELESTIAL_SPHERE_EFFECT.directattributechange[0].maxeffectareatargets | 10 | — | 10 |
| {2} | $CELESTIAL_SPHERE_EFFECT.directattributechange[0].effectarearadius | 4 | — | 4m |
| {3} | $CELESTIAL_SPHERE.chainspell[0].maxdistance | 11 | — | 11m |
| {4} | $CELESTIAL_SPHERE.chainspell[0].maxcount | 8 | — | 8 |
Ability definition
{
"@uniquename": "CELESTIAL_SPHERE",
"@target": "friendall",
"@keepmovingaftercast": "false",
"@castingtime": "0.5",
"@hitdelay": "0.25",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "16",
"@castrange": "10",
"@uitype": "heal",
"@category": "instant",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_CELESTIAL_SPHERE_V2_DESC",
"@interruptiblebyspell": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CELESTIAL_SPHERE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CELESTIAL_SPHERE_EFFECT.directattributechange[0].maxeffectareatargets$"
},
{
"@tag": "$$CELESTIAL_SPHERE_EFFECT.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$CELESTIAL_SPHERE.chainspell[0].maxdistance$"
},
{
"@tag": "$$CELESTIAL_SPHERE.chainspell[0].maxcount$"
}
]
}
},
"chainspell": {
"@spell": "CELESTIAL_SPHERE_EFFECT",
"@target": "friendall",
"@chaintarget": "friendall",
"@onlyuniquetargets": "false",
"@maxdistance": "11",
"@maxcount": "8",
"@interval": "0.9",
"@destructionDelay": "0.3",
"projectile": {
"@startsocket": "damage",
"@ignoresocketscale": "true",
"@hitsocket": "damage"
}
},
"projectile": {
"@startsocket": "mainhandprojectile",
"@ignoresocketscale": "true",
"@hitsocket": "damage",
"@flyspeed": "40"
}
}